Level Designer and VFX

I worked within my team as the level designer, drawing out, grey boxing, and finally implementing the levels found within the game.

I worked on balancing the spawn rates on each stop point and worked closely with the 3D artist of the team to ensure great looking levels with great functionality.

We took the team to the DARE Academy finals, took the game to The National Museum of Scotland in Edinburgh, Multiple events at the DCA in Dundee and finally EGX and Comicon in London winning the Chrome Award!

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Mothers Grim